

This is also seen with the Gades boss battle (exists in the boss data, but not yet implemented into event data) which uses an extra large sprite. It seems that when an enemy sprite has a y coord too close to the bottom half of the screen, it interferes with the battle GUI. The bottom edge of the spider boss in Ruby Cave has glitched graphics while in its idle animation, and while attacking. (Source: Trevormacro (research)) Tarantula Boss Battle
Prototype save game location Patch#
After documenting a mostly complete playthrough of the game in a forum thread, Trevormacro released the prototype along with an IPS patch file on July 12, 2013. With some examination of the crash logs, enough of the corrupt bytes were identified to get the game up and running. With no way to undo the damage, Jackhead resold the prototype to Trevormacro. While attempting to dump the chips with a Willem EPROM programmer, at least one of the chips suffered corruption. In July 2012, ASSEMbler games forum member Jackhead purchased a Japanese Estpolis Denki II prototype PCB from famous prototype collector DreamTR.

This page details one or more prototype versions of Lufia II: Rise of the Sinistrals.
